October 19, 2013
September 27, 2013
Gibson to acquire Cakewalk Recording Software company, Sonar X3 Announced
Guitar giant set to acquire Cakewalk Inc, and Sonar with it.
Following the closing of the proposed acquisition, a new brand, TASCAM Professional Software, will be created to support, promote, and publish Cakewalk’s current and future professional products. Cakewalk President Michael Hoover notes, “The world’s most iconic guitar, Gibson’s Les Paul, bears the name of the inventor of multitrack recording—and TASCAM launched a musical revolution by bringing multitrack recording to the masses. The combination will make a fitting home for products developed by Cakewalk.” TASCAM President Yuji Hanabusa states, “The future of recording is an intelligent, intuitive combination of both hardware and software. Cakewalk and TASCAM will have the power to realize this future.”
The Cakewalk staff and headquarters will remain in Boston as an independent division. Juszkiewicz concludes, “This isn’t just about wanting to acquire Cakewalk’s respected product line. We’re equally excited about what Cakewalk’s R&D labs are developing for current Cakewalk fans—as well as those who are about to become Cakewalk fans.”
www.cakewalk.com
Cakewalk's new Sonar X3 family of productsThe
newest version of Cakewalk’s Windows-based DAW, Sonar X3, does away
with the Essential moniker for its lowest-priced product and endows its
most affordable Sonar release to date ($99) with the same tools and
track counts as its larger siblings. The versions, Sonar X3, X3 Studio
and X3 Producer all feature the same 64-bit audio engine, support for
VST3 plug-ins and multi-touch input, along with an unlimited number of
audio tracks, MIDI tracks, busses and sends. In order to improve project
management, tracks and buses can now be coloured for quick visual
reference.
Comping has been streamlined in Sonar X3, and allows mouse-free auditioning and promoting of takes to speed up the production process. Sharing to YouTube, Soundcloud, Facebook and Twitter is also built right into the interface, as is integration with Gobbler, the cloud-based project backup and collaboration service.
The basic version of the software comes with 12 virtual instruments including Cakewalk’s Session Drummer 3. Where Cakewalk have differentiated their X3 products are in the number of instruments and effects offered. X3 Studio ($199) adds built-in Melodyne Essential monophonic pitch correction, time stretching and audio-to-MIDI conversion, all without having to wait for data to transfer into the editor. In total, X3 Studio offers 51 effects including linear phase mastering plug-ins and Nomad Factory’s Blue Tubes FX. There are also 19 virtual instruments with LE versions of Cakewalk’s Rapture 1.2.2 and Dimension Pro 1.5 synths among them.
At the top of the range is X3 Producer ($499) which adds several virtual instruments such as the “superbly thought-out and very playable” Addictive Drums by XLN Audio (http://sosm.ag/jul07-addictive), AAS Lounge Lizard modeled electric piano and Strum Acoustic Session.
Additional effects exclusive to X3 Producer include Tone2 BiFilter2 which provides 47 filter types, Console Emulator and the brand new Tape Emulator module the latter two of which both use Sonar’s proprietary Pro Channel plug-in format.
Sonar X3 is compatible with Windows 7 and 8, and existing users will receive discounts when upgrading.
Sonar X3 announced
Adds Melodyne, Addictive Drums and Gobbler integration
Comping has been streamlined in Sonar X3, and allows mouse-free auditioning and promoting of takes to speed up the production process. Sharing to YouTube, Soundcloud, Facebook and Twitter is also built right into the interface, as is integration with Gobbler, the cloud-based project backup and collaboration service.
The basic version of the software comes with 12 virtual instruments including Cakewalk’s Session Drummer 3. Where Cakewalk have differentiated their X3 products are in the number of instruments and effects offered. X3 Studio ($199) adds built-in Melodyne Essential monophonic pitch correction, time stretching and audio-to-MIDI conversion, all without having to wait for data to transfer into the editor. In total, X3 Studio offers 51 effects including linear phase mastering plug-ins and Nomad Factory’s Blue Tubes FX. There are also 19 virtual instruments with LE versions of Cakewalk’s Rapture 1.2.2 and Dimension Pro 1.5 synths among them.
At the top of the range is X3 Producer ($499) which adds several virtual instruments such as the “superbly thought-out and very playable” Addictive Drums by XLN Audio (http://sosm.ag/jul07-addictive), AAS Lounge Lizard modeled electric piano and Strum Acoustic Session.
Additional effects exclusive to X3 Producer include Tone2 BiFilter2 which provides 47 filter types, Console Emulator and the brand new Tape Emulator module the latter two of which both use Sonar’s proprietary Pro Channel plug-in format.
Sonar X3 is compatible with Windows 7 and 8, and existing users will receive discounts when upgrading.
September 1, 2013
August 11, 2013
Reaper: Drum Editing, Part 1
Cockos Reaper Tips & Techniques
Technique : Reaper Notes
In the first of this two-part series on drum
editing in Reaper, we look at getting your transients to land perfectly
on the grid.
Kenny Gioia
In
the first of this two-part series, we’re going to go through the steps
of editing a multi-miked drum kit so that the drums conform to the grid.
Basically, we’re quantising a live drum performance to be in perfect
time. There are many reasons for wanting to do this. You might have
a sloppy drummer who doesn’t play very tightly or in time; you might be
adding the drums to pre-recorded parts that were played to a click; or
you might be locking the performance to other electronic elements like
loops, samples or programming that you need to stay in sync.
To
begin, determine which tracks you’ll want to detect transients from. In
other words, what hits are going to land right on the grid and be
timing references? Will it be simply kick and snare, or will you also
include hi-hats and ride? Using hi-hats (or rides) may be more accurate
but may also create a more robotic feel, and I usually find I can get
away with just using the kick and snare, allowing the hi-hats to roam
freely in the spaces. There may also be tom hits or fills that you’re
going to want on the grid.
Well Suited
Once
you have a good idea of what you’ll be placing on the grid, it’s time
to adjust preferences and options. One of the best things about Reaper
is how customisable it is, but that also means that each Reaper system
can behave quite differently. It’s important that you’re using the right
preferences and options so that your system responds correctly to the
technique we’ll be using here.
Go to
Preferences, and under Project/Media Item Defaults, un-tick ‘Create
automatic fade-in/fade-out for new items’ and ‘Overlap and crossfade
items when splitting’. Under the Options menu, un-tick ‘Auto-crossfade
media items when editing’ and ‘Trim content behind media items when
editing’. The ‘Trim content’ option makes it impossible to put multiple
items on top of one another without replacing (or trimming) the first
one. I normally leave this option on, but you’ll see in the following
steps why it’s beneficial to turn it off for now.
Dummy Track
Next
create a new track or ‘dummy’ track. You’ll only be using this track to
copy the items you want to detect the transient information from. It
won’t actually be heard or used past the editing stage. The purpose of
doing this is to make it easier to see the transients from multiple
tracks all in the same place. You could do it directly on the individual
tracks that you have already, but then you’d have to deal with multiple
stages of splitting (one for kick, one for snare, and so on) and work
on items that have already been split. So it gets messy very quickly!
If
you’re going to use just the kick and snare track to detect transients,
you can copy-drag your kick and snare items to this dummy track. (On
the PC, hold down Control and drag. On the Mac, hold down Command and
drag.) You can do the same with the hi-hat or ride if necessary. For tom
hits that are used in fills (and used as a timing reference), separate
them into items just in the areas where they play and drag them to the
dummy track as well. If the drum part is complex, I encourage you to
work on small sections at a time: intro, verse, chorus, for example.
This way you can see and fix problems more effectively. If the process
is going smoothly, you can begin to work on bigger sections at a time.
When you have multiple items on the same track, it may be hard to see them all at the same time. To fix this:
Turn on ‘Show overlapping media items in lanes’ in the Options menu. You will now see each item in its own lane.
Solo
this track and make sure what you’re hearing is correct. (You should be
hearing just the items that you’ve copied to this track.)
Adjust
the levels of the items so that they’re similar. You can do this
visually or by ear. By performing this step, you will be making it
easier for Dynamic Split (used in the following steps) to split the
transients correctly, based on volume. For example, if the snare hits
were louder than the kick hits, it would be more likely to split the
snare hits, while ignoring some of the quieter kicks. Keeping them
closer in volume should mean that Dynamic Split considers them equally.
Adjust the item levels by grabbing and dragging down from the top of
each item, which creates a volume handle.
Select
all the items on the dummy track and ‘Glue’ them using the command from
the Items menu. You now have one media item with all of the transients
you’ll be detecting from.
Turn off ‘Show
overlapping media items in lanes’ and turn on ‘Trim content behind media
items when editing’. As mentioned previously, I prefer to work with
‘Trim content’ turned on so that any items that land on top of another
will replace (or trim) the items in those sections. This way we’re never
hearing two items on the same track playing simultaneously.
Better Together
You
now need to group all of the drum items on all of the tracks, including
the dummy item. This is important, because when you quantise
a multi-miked drum kit, you don’t want to be moving items separately
from track to track, as the spill will conflict between drums. In other
words, if you move the kick item separately from the snare item
(ungrouped), the kick spill from the snare item would no longer line up
with the actual kick item, causing phase issues and other weird
anomalies. It’s thus imperative to quantise all of the drum items
together, using Reaper’s item grouping.
Just
select all of the drum items, right-click and choose Group/Group items.
Then right-click the Item Grouping icon in the toolbar and make sure
that the ‘Selecting one item selects group’ option is turned off. This
allows you to select just the dummy item while keeping it grouped with
all of the other drum items for editing purposes.
Dynamic Split
The next step is to use Dynamic Split to break up the item based on the transients that have been detected:
Select just the dummy track’s item, go to
the View menu and choose Dynamic Split. This will open the Dynamic Split
items dialogue box.
Under the Split Points section, select the ‘At transients’ tick-box but de-select the ‘When gate opens/closes’ tick-boxes.
Select
(in the lower left) the ‘Set transient sensitivity’ button, which opens
another dialogue box where you can adjust the Threshold that sets what
Dynamic Split considers to be a transient.
Adjust this parameter (there are green lines to help) so that all the transients you need are above the horizontal lines.
Close
this window, go back to the Dynamic Split window and select the option
‘Split grouped items at times of selected splits’. This will split all
of the drum items (grouped) even though the dummy item was the only one
selected. Leave the Leading Pad and Trailing Pad parameter set to 0ms
with the Fade Pad off.
Hit the Split
button. This will separate the dummy track’s media item (glued) and the
drum items (grouped) at all of the transients. Confirm that it is
visually correct before moving on.
Prepare For Landing
Finally, it’s time to quantise the items so that the transients that have been detected land on the grid:
After the items are sliced or split at all of the desired transients, as a group, choose Quantise to place them on the grid.
Delete the dummy track.
Go
back to the Item Grouping icon in the toolbar and turn on the option
‘Selecting one item selects group’ by right-clicking its icon again.
Now, selecting any drum item will select its entire group. Note that,
because many pieces are created by splitting, you now have many separate
groups as well, one for each transient that groups the entire drum kit.
Select
all the drum items (one track will select them all), right-click, go to
‘Item Processing’ and choose ‘Quantise item positions to grid’, which
will open the Quantise dialogue box. Leave all the tick-boxes unticked
and choose the note value for quantisation: decide what the performance
contains (1/16ths, 1/8ths, for example) and hit Process.
At this point, all of the grouped hits should be right on the grid.
Listen
back to the drum recording. It should sound tight, but you may well
notice spaces in the performance where Reaper moved items but didn’t
fill the gaps. Next month, we’ll be looking at how to smoothly fill
those gaps. See you then! 0
August 9, 2013
Online Guitar Tuner Add-on for the Chrome Browser
Free online guitar tuner right in your browser, use the microphone to tune your guitar. Guitar tuning made easy!
Easy to use chromatic guitar tuner. Tune your acoustic guitar using the computer's microphone or plug in your electric guitar.
Features:
- Chromatic: Tune all tones of the chromatic scale.
- Automatic: The tuner detects the pitch automatically.
- Accurate: +/- 1 cent of a semitone.
The application requires Adobe Flash Player 10.1 or later.
The application is tested by the developers in different operating systems, booth on Mac and PC. However, if you experience any problem please make sure that there are no other flash applications running, i.e other flash applications running in other browser tabs. Furthermore, if the tuner is showing strange results try to reload the page so that the application is restarted. If the tuner is not responding, please make sure the input source the tuner should listen to is selected. The settings is found by clicking the settings button (looks like a wrench).
Easy to use chromatic guitar tuner. Tune your acoustic guitar using the computer's microphone or plug in your electric guitar.
Features:
- Chromatic: Tune all tones of the chromatic scale.
- Automatic: The tuner detects the pitch automatically.
- Accurate: +/- 1 cent of a semitone.
The application requires Adobe Flash Player 10.1 or later.
The application is tested by the developers in different operating systems, booth on Mac and PC. However, if you experience any problem please make sure that there are no other flash applications running, i.e other flash applications running in other browser tabs. Furthermore, if the tuner is showing strange results try to reload the page so that the application is restarted. If the tuner is not responding, please make sure the input source the tuner should listen to is selected. The settings is found by clicking the settings button (looks like a wrench).
You can get the tuner at the Chrome Extensions link here: https://chrome.google.com/webstore/category/app/81-music-and-radio?hl=en-US
August 5, 2013
Some of the largest guitar collections
Joe Bonomo reportedly has one of the largest below.
Slash also has a large collection
and some others...
Slash also has a large collection
and some others...
July 17, 2013
Online Guitar Tuner
One of the many online guitar tuners available is at http://www.123guitartuner.com/
With so many people having smart phones, this is easy to get to and use.
Link: http://www.123guitartuner.com/
July 4, 2013
Reaper Lesson: Non-stop Recording
Non-stop Recording
Cockos Reaper Tips & Techniques
Technique : Reaper Notes
Use Reaper to create an always-on recorder that captures all the inspiration, but none of the chit-chat.
Malcolm Jacobson
Remember those spontaneous performances when everybody is relaxing during the break, or those moments of inspiration that come while you’re auditioning one of 300 synth patches? It’s a fair bet you weren’t recording when they happened — so wouldn’t it be great to have a recorder that’s always on, ensuring that you never miss an opportunity again?
When
DAT tape became a cheap recording method, I got into the habit of
always leaving a DAT machine in record, patched across the mix bus,
whenever a session was taking place. In addition to proving an
interesting archive of all of the studio chat, it provided a backup
recording of the performances that happened in between takes. There were
many times when the ‘always running’ live recording managed to capture
creative ideas and inspirations and, on a few occasions, these moments
even made it to the final CD.
In this article,
I’ll show you how to use Reaper’s ‘Save live output to disk’ feature so
that you can capture these moments of inspiration whenever they happen,
using your own ‘always-on’ recorder. First, to set up background
recording, select File / Save live output to disk (bounce) or use the
keyboard shortcut Ctrl-Alt-B.
All of the ‘Save live output to disk’ options are available from one window, which offers a surprising number of background recording options. We’ll start with the basic settings.
Output Formats
The
first thing you need to decide on is the output format. By default, the
background recording runs at 24-bit in WAV format, but you can change
this to any of the uncompressed or lossless formats that are supported
by Reaper.
Select your preferred format
from the Output Format drop-down list. You can also downmix to Mono, or
output to up to eight channels by selecting an option from the Channels
list.
Selecting WAV as the output format
presents you with a further list of options for the bit rate and file
format. I usually choose 16-bit, Wave64, as I don’t need full
resolution for these files and I don’t want to keep coming back to
change settings if the recording ends up running for hours.
If you’re restricted for space, try selecting MP3 or FLAC, or lower bit depths for WAV, to limit the file size.
Finally, click the Browse button to select an output file and directory.
In The Background
When
you’re ready to start recording, click the Start button. The window
will disappear and any audio that passes through the master bus will be
recorded to the selected file. You’ll soon forget all about the
recording that’s happening in the background.
Since
there’s no visible indicator in the Reaper user interface to show that
the ‘Save live output to disk’ function is on, it’s easy to forget that
you started it minutes, or possibly hours earlier. Even with a large
reserve of hard drive space, you might wonder if you’re setting yourself
up for one of those nasty ‘Out of disk space’ error messages. Luckily,
some of the other options in the ‘Save live output to disk’ window will
help you avoid this situation, by automatically limiting the file
size.
Selecting the ‘Save output only while
playing or recording’ option will halt the recording whenever the
transport is stopped. This is a great option if you don’t need to
record the chatter between takes, but still want a backup of the
playback or recorded audio. Be aware, though, that there won’t be a gap
between pauses in the output file, so don’t use this option if you
want clean recordings of the output from the master bus.
Selecting
‘Stop saving output on first stop’ will automatically stop the
recording the first time you stop the transport, after starting the
background recording. This option might come in handy if you’re using
the ‘Save live output to disk’ option as a backup while recording a
live performance.
Voice Activation
Selecting
the ‘Don’t save when below’ option turns Reaper into a level-activated
recorder, ideal for dialogue-recording situations where you need to
capture everything people say, but don’t need to record the pauses in
between conversations.
Reaper will pause the recording each time the master bus level drops below the threshold value, for the selected duration, then recommence recording once the level rises above the threshold.
In the example, the final file runs for just on two minutes, even though the ‘Save live output to disk’ option was enabled for over half an hour. Using the ‘Don’t save when below’ option generated quite a small file from over 30 minutes of recording.
Since large-capacity drives are now readily available for little more than a nominal investment, it might be a good idea to purchase a drive to keep your always-on recordings separate from your main projects. With so many situations where an always-on or level-activated recorder can come in handy, it’s quick and easy to have this operating as a permanent feature of your Reaper recording setup. 0
In The Spotlight
Nudge/Set:
Precision editors will love the new Nudge dialogue introduced in
version 3.60, accessed by selecting ‘Nudge selected items’ from the
right-click Item menu. Items can be offset from their current location
(in either direction) by the selected Nudge amount, or moved to a
defined timeline position by using the Set option.
Nudge/Set
operations can be applied to the item start, end, trim, position or
contents, and can also be used to create duplicates of the selected item
at the defined position. Adjustments can be made down to the sample or
frame level.
Better Transport: The mouse wheel can now be used to adjust the start, end and position of time selections when hovering the cursor over the desired field in the transport. Pressing Alt while using the wheel adjusts the value in beats. The project tempo and time signature have also been added to the transport, and can be edited without having to go to Project Settings.
Source: http://www.soundonsound.com/sos/sep10/articles/reaper-workshop-0910.htm
Reaper Lesson: ReaGate Noise Reduction
ReaGate Noise Reduction
Cockos Reaper Tips & Techniques
Technique : Reaper Notes
Reaper’s ReaGate has hidden talents that make it much more than a simple noise‑reduction facility.
Mike Senior
In
my view, a lot of DAW users unduly neglect the humble gate at mixdown,
dismissing it as merely an outmoded noise‑reduction utility. This is
a shame, because ReaGate, in particular, does so much more besides this
that I usually have several instances going on every mix I do. So in
this article I want to give a few examples of this plug‑in’s hidden
talents. There’s not space here to cover the basics of gating, so if
you’re new to it, check out the article back in SOS April 2001: it’s
free to view in the SOS article archive at www.soundonsound.com/sos/apr01/articles/advanced.asp.
Assuming, then, that you understand how the Threshold, Attack, Release,
Hold and Range controls of a gate can be used to remove noise and spill
in a recording, the only thing to clarify in the first instance is
that, although ReaGate appears to have no Range control, you can still
implement limited‑range gating using its Wet and Dry sliders.
Pre‑open, Hysteresis & Side‑chain Filtering
The
first thing that sets ReaGate apart from many other gates is the
Pre‑open control, which causes ReaGate to respond earlier than it would
normally.

The secret to ReaGate’s most useful mix applications lies in its ability to select an external side-chain input, which you can see here. Other features that make ReaGate stand out from the crowd are the positive values available on the Hysteresis control and the Pre-open parameter, which provides a ‘lookahead’ function — great for preserving the attack of close-miked drums even when there’s lots of unwanted spill.
This is great for reducing spill on snare‑drum close mics, because it
lets you set a high threshold to avoid the spill without the risk of the
gate opening late and clipping off the drum’s initial transient.
The secret to ReaGate’s most useful mix applications lies in its ability to select an external side-chain input, which you can see here. Other features that make ReaGate stand out from the crowd are the positive values available on the Hysteresis control and the Pre-open parameter, which provides a ‘lookahead’ function — great for preserving the attack of close-miked drums even when there’s lots of unwanted spill.
The Hysteresis control is also great, because it effectively creates
independent threshold levels for opening and closing the gate.
A negative setting here lowers the closing threshold relative to the
opening threshold, and is a well‑known method of combating sporadic
bursts of opening/closing (often called ‘chattering’) when a signal
hovers around a fast‑attack gate’s threshold level. However, ReaGate is
very unusual in that it offers positive Hysteresis settings too, and if
you max out the Hysteresis slider you effectively turn the gate into
a triggered envelope generator, which can be very useful in certain
scenarios. For example, an old mixing trick is to set up a gate as
a send‑return effect, fed from the kick drum, and then to set it up to
create a little 10‑20 ms ‘blip’. Adding this to the mix increases the
drum’s attack, and you can easily adjust the frequency content of that
attack by EQ’ing the ReaGate channel. However, if your kick drum has any
level variation in it (as live parts certainly will), you’ll get
undesirable variations in the length of the ‘blip’, and therefore the
nature of the added attack. Add positive Hysteresis, however, and the
added attack becomes completely consistent.
What
really gives ReaGate its power, though, is the control it gives you
over the signal that’s sent to its internal level detector (or
‘side‑chain’). For a start, the built‑in filters can quickly remove kick
and hi‑hat spill from the side‑chain when you’re gating a snare
close‑mic recording, improving the triggering reliability. It’s easier
to hear what you’re doing if you click the Preview Filter Output button
to audition the side‑chain on its own. However, if these filters aren’t
man enough for the job, you can use ReaEQ instead.
First
select Auxiliary Input L+R from ReaGate’s Detector Input drop‑down, and
then insert an instance of ReaEQ above ReaGate in the effects window.
Click ReaEQ’s routing button (labelled ‘2 in 2 out’). Now click the
little plus sign in the routing window to increase the number of Track
Channels, and then change the plug‑in’s output setting from 1+2 to 3+4.
Automated Mix Balancing
Nice
though all these things are, the most useful application of ReaGate for
me is in automated mix balancing. Let me explain. Imagine you have
a drum overheads recording where the cymbals are overpowering the snare.
Most people’s first instinct is to rebalance this by using the snare’s
close mic, but that mic usually just goes ‘donk’, rather than sounding
like a real snare drum. A better solution is to boost the level of the
overheads during each snare hit, giving you more of the natural sound of
the snare in the room.
The way to do this is to
insert ReaGate into the overheads channel and then feed its side chain
from the snare close‑mic. Switch ReaGate’s Detector Input to ‘Auxiliary
Input L+R’, and then drag the snare track’s IO button to the overheads
track to create the required send. When the little send controls window
pops up, take the opportunity to do two things:
Change
the ‘=> 1/2’ setting to ‘3/4’, using the ‘New Channels On Receiving
Track’ submenu. This ensures that the snare close‑mic signal is fed
to the ReaGate side‑chain inputs.
Change
the ‘Post‑fader (Post‑pan)’ setting to ‘Pre‑FX’. Although this isn’t
strictly necessary for triggering purposes, it does mean that mix tweaks
to the snare channel won’t make a nonsense of your ReaGate settings.
Now
adjust the ReaGate controls to try to get a reliable burst of overheads
signal occurring on each snare hit. Once you’ve achieved that, pull the
Wet slider right down and set the dry signal to 0dB, so that the gate
is doing precisely nothing. From this starting point, slowly inch up the
Wet slider during playback until you get a better snare level in the
balance. Bear in mind, though, that there’s only so far you can usually
go with this dodge before the gating begins to sound unnatural (above
about 6dB, usually), and you may also need to work a little with the
ReaGate Release control to get the most musical‑sounding snare decay.
Ducking At Mixdown
An
extension of this auto‑balancing idea is made available by the ‘Invert
Gate’ tick box under ReaGate’s Wet slider. What this does is
polarity-invert the wet signal relative to the dry signal, so that they
phase-cancel whenever the gate is open. The practical result is to turn
the gate into a ducker, a processor that is rare in software form but
extremely useful at mixdown.
The classic application for ducking is clearing
space in a guitar‑heavy mix for the lead vocals; it makes the singing
clearer by turning down the guitars during vocal phrases. You set it up
almost exactly as in the previous snare example:
Insert ReaGate on your guitar submix channel, feed its side‑chain from the lead vocal, and activate the Invert Gate facility.
Set
up reliable triggering from the vocal. To hear what you’re
doing clearly, keep the Wet slider at 0dB and pull the Dry slider all
the way down.
Once the triggering’s sorted
out, pull down the Wet slider and set the Dry slider to 0dB, then play
back your mix and slowly increase the Wet level to subtly introduce the
ducking.
If you want to know how much you’re
ducking, check the Range table. Again, you can usually only push this
effect so far before it sounds unnatural, but that’s not too much of
a bind, as even a decibel or two of ducking can still make
a considerable difference to the vocal sound. 0
Audio Files Online!
For audio demonstrations of these techniques, go to www.soundonsound.com/sos/may11/articles/reaperaudio.htm.
MIDI Output
It’s easy to generate MIDI notes from a drum part using ReaGate’s Send MIDI On Open/Close option, whereupon you can use the simple ReaSamplOmatic sample player to trigger a replacement sound.
Although there are now many sophisticated software drum replacers available, I have to say that I still end up using ReaGate for this most of the time. All you have to do is tick ‘Send MIDI on Open/Close’, and the plug‑in will squirt out a user‑specified MIDI note whenever the gate opens. Follow ReaGate with ReaSamplOmatic5000: for quick results in ReaSamplOmatic5000, load in a sample (from the Browse button), select ‘Sample’ in the Mode drop‑down menu, and untick the ‘Obey Note‑off Messages’ option. Admittedly, ReaGate doesn’t provide any fancy MIDI velocity options, but I rarely miss those in practice, and what ReaGate does offer is masses of features aimed at making its triggering reliable, which I find much more important in most situations.
Source: http://www.soundonsound.com/sos/may11/articles/reaper-tech-0511.htm
ReaGate Noise Reduction | Media
Cockos Reaper Tips & Techniques
Technique : Reaper Notes
Using Reaper’s ReaGate Plug-in: Audio Examples
In
May 2011’s edition of Sound On Sound, we looked at using Reaper’s
bundled gating plug-in — ReaGate. Here, Mike has supplied audio examples
to demonstrate the techniques used in the workshop, which can be read
in full by going to www.soundonsound.com/sos/may11/articles/reaper-tech-0511.htm.
Download | 3 MB
The first set of audio examples show how the
side-chain filtering and Pre-open facilities of Reaper’s ReaGate can be
used to deal with a challenging spill-reduction task.
Snare01_Ungated
Here’s
a live snare-drum close-mic recording. As you can hear, there’s masses
of hi-hat and kick-drum spill, which I want to reduce.
Snare02_Gate
For
this file, I’ve applied ReaGate, using 0ms Attack and 44ms Release
settings so that I can hear the triggering action clearly. (I’ve also
dialled in 3ms of Hold time to reduce gate chattering, in the light of
the fast attack/release times.) I’ve set the Threshold to -27dB, which
is as high as I can get it without losing any of the snare hits, but
despite this both the kick and hi-hat parts are causing the gating to
misfire.
Snare03_Gate_SCFilters
To
improve the triggering, I use ReaGate’s built-in side-chain filtering
options to reduce the levels of kick-drum and hi-hat spill in the
detector signal. Setting the Highpass slider to 674Hz and the Lowpass
slider to 4869Hz does the trick, as you can hear in this example: the
gate now opens only when it should.
Snare04_Gate_FilterListen
In
order to set up ReaGate’s side-chain filters for the
Snare03_Gate_SCFilters example file, I engaged the plug-in’s Preview
Filter Output button so that I could audition the filtered detector
signal directly and refine them by ear. Here’s what the side-chain
signal sounded like by the time I’d finished refining the Highpass and
Lowpass settings. Although it sounds nasty and boxy, it does give the
snare a balance advantage for detection purposes. Compare this with the
Snare01_Ungated file to remind yourself of the original unfiltered spill
levels.
Snare05_Gate_PreOpen
Although
the gate in the Snare03_Gate_SCFilters audio example is now triggering
only on the snare hits, its Threshold has had to be set so high that the
gate is slicing off a little of the initial snare transient, even with a
minimum 0ms Attack setting. ReaGate’s Pre-open facility provides a way
to improve this aspect of the processed sound. In this example I’ve
applied 6ms of Pre-open, which helps the drum onset sound crisper.
Snare06_Gate_Smooth
So
far I’ve deliberately kept ReaGate’s Release setting short and its Dry
slider all the way down so that I could easily hear the finer points of
the gating action. However, in practice a longer release time will give a
more musical-sounding snare decay, and the gating range needn’t be
nearly so extreme: some spill between the mics in a drum kit is usually
beneficial to the sound, so all you really want to do is reduce the
spill on this snare close-mic to a more suitable level. In this audio
example I’ve attended to both these issues, setting the Release to 115ms
and reducing the gating range to 8dB (Wet slider at -4.4dB, Dry slider
at -8dB). Compare this to Snare01_Ungated to hear how far we’ve come
from the original recording.
Kick01_Raw
This
audio example contains a section of the kick-drum close-mic track of a
live drum recording. As you’d expect of a real performer, there is some
inconsistency in the bass-drum levels through the track.
Kick02_ParaGate
One
way to add low-end attack to a kick-drum sound is to set up a fast gate
as a send effect to isolate a little ‘blip’ from each hit, EQ that blip
primarily into the low-frequency region, and then mix it back in with
the unprocessed kick sound. This audio example demonstrates the kind of
sound such a gated send channel would have when fed from the kick-drum
track in the Kick02_Raw audio file. The processing comprises an instance
of ReaGate (Attack: 0ms; Hold: 22ms; Release 6ms) followed by a 940Hz
low-pass filter in ReaEQ. Note that the weight and tone of the blip
changes from hit to hit in response to the inherent level changes in the
live performance.
Kick03_ParaGateMix
This
audio file shows how the gated send in the Kick02_ParaGate example
enhances the raw kick-drum sound of the Kick01_Raw file when they are
mixed together. Again, note the inconsistency of the low-end attack.
Kick04_ParaGateHysteresis
This
file demonstrates how the ‘blip’ in the Kick02_ParaGate example can be
made to sound more consistent when ReaGate’s Hysteresis is increased to
its maximum value of +24dB, effectively transforming the gate into a
triggered envelope generator.
Kick05_ParaGateHysteresisMix
Here
you can listen to the effects of the Kick04_ParaGateHysteresis file’s
improved gated send processing when it is mixed with the unprocessed
kick-drum recording of the
Kick01_Raw file. Compare this with Kick03_ParaGateMix to hear the difference in consistency at the low end.
Kick01_Raw file. Compare this with Kick03_ParaGateMix to hear the difference in consistency at the low end.
Overheads01_NoGate
Here’s
an example of a drum overheads track, recorded from Toontrack’s
Superior 2 virtual instrument, where the cymbals are overpowering the
snare-drum sound.
Overheads02_Gate
Inserting
an instance of ReaGate on the overheads channel and then triggering it
from one of the snare close-mics is able to significantly increase the
snare level in the overheads balance.
Ducking01_NoDuckingFullMix
This section of a full mix contains a lot of overdriven guitar parts, which make it difficult to retain vocal clarity.
Ducking02_NoDuckingGtrsSolo
Here
are the two main guitar parts within the Ducking01_NoDuckingFullMix
file. Note that they are currently pretty consistent in level throughout
this section of the production.
Ducking03_DuckingGtrsSolo
Inserting
ReaGate on the guitar tracks, switching the gate’s operation to ducking
using the plug-in’s Invert Gate tickbox, and then feeding the detection
side-chain from the lead-vocal part results in the following ducked
guitar sound. Notice that the ducking is pretty obvious when heard in
isolation like this.
Ducking04_DuckingFullMix
Here’s
a version of the full mix previously heard in the
Ducking01_NoDuckingFullMix example file, but with the guitars ducked
along the lines audible in the
Ducking03_DuckingGtrSolo demonstration. Note how the ducking is much less obviously audible within the full-mix context than when the guitars were soloed, but nonetheless significantly increases the sense of lead-vocal clarity. 0
Ducking03_DuckingGtrSolo demonstration. Note how the ducking is much less obviously audible within the full-mix context than when the guitars were soloed, but nonetheless significantly increases the sense of lead-vocal clarity. 0
Source: http://www.soundonsound.com/sos/may11/articles/reaperaudio.htm
June 28, 2013
12 Reaper tips and tricks you need to know
Not tried Reaper yet? You should.
12 Reaper tips and tricks you need to know
MusicRadar users dig Reaper - in fact, you recently voted it your favourite DAW.
This cross-platform application has a tiny installer (just 8MB, in
fact), yet boasts powerful features that put it on a par with many of
its more expensive rivals. What's more, those who've been frustrated by
other DAWs frequently report that it's easier to use.
If you're just getting acquainted with the software - or you're considering trying it for the first time - here are 12 things to bear in mind…
1. Pitch up
If
you're stuck with a dodgy vocal take, don't panic - you might be able
to get away without re-recording it. Reaper includes a handy little
plug-in called ReaTune, which works in a similar way to Antares
Auto-Tune. Simply set the correction mode to a scale and key, and the
plug-in will do the rest. Alternatively, the manual correction mode can
be used for more in-depth pitch manipulation.
2. System overload
When
using lots of plug-in instruments and effects, you may find yourself
running out of CPU power. Thankfully, Reaper's Performance Meter window
offers the most advanced performance analysis we've seen, showing you
exactly which tracks are consuming the most power. It can be accessed
from the View window.
3. Chained up
One
cool way to streamline your workflow is to save commonly-used
combinations of instruments or effects as FX chains. To do this,
right-click the FX window and select Save FX Chain. These can then be
added to any track by right-clicking it and selecting Add FX Chain.
4. In a jam
Stuck
for inspiration? Reaper includes a great tool for online collaboration
in the shape of ReaNINJAM. This plug-in enables users to jam together
over the internet. For more details, head to the NINJAM website, where you can access the NINJAM community forum.
5. Window of opportunity
These
days, many DAWs eschew multiple floating windows and instead opt for a
single-window approach. Reaper gives you the best of both worlds: by
default, the MIDI grid editor, performance meter and so forth all open
in new windows. However, they can also be docked at the bottom of the
screen by right-clicking them and selecting the Dock option.
6. Double take
Need
to beef up a track in a hurry? Give Reaper's Tracks»Duplicate Selected
Tracks function a whirl. This creates identical copies of any and all
selected tracks, making it perfect for doubling MIDI lines, or for
performing parallel processing on audio parts.
7. Curve Ball
Reaper
offers a variety of different automation curves. To select a curve
type, right-click an automation point and pick Select Shape For All
Selected Points from the menu. You'll be presented with a choice of
several well thought-out curve types, which can help make getting that
perfect sweep or fade that little bit easier.
8. Locking up
With
complex projects, it's easy to get confused and edit items you might
not mean to. In order to avoid this, check out Reaper's lock function.
Open the Appearance»Media section of the Preferences menu and ensure
that both Locked and Unlocked in the Media Item Icons panel are
selected. All media items will now display a lock icon that enables you
to fix their position.
9. Causing ripples
Another
useful feature when working with complex or longer projects is Reaper's
ripple mode. This is activated by pressing Alt+P, or via the
Options»Ripple Editing menu entry. With ripple edit mode activated, any
audio object you move on any given track will also move everything else
on that line.
10. Taking a sample
One of
Reaper's best-kept secrets is the ludicrously-named ReaSamplOmatic 5000
instrument. A basic sampler, it's nothing particularly out of the
ordinary, but its modest CPU usage requirements and straightforward
interface make it worth checking out. It can only load a single sample,
but you can use multiple instances for multisampled patches and drum
kits.
11. Power trip
If
you're struggling to keep those CPU cycles down, consider using
Reaper's clever Render Selected Tracks To Stem Tracks (And Mute
Originals) function, in the Track menu. This quickly creates a bounced
version of each track, including any effects processing. With the
original tracks automatically muted, your CPU is freed up for other
tasks.
12. Cash register
If you continue
to use Reaper after the 30-day evaluation period, you really should
register it. Not only will this help fund development of the DAW and
give you a nice, warm feeling inside, but once you've done it, you won't
have to wait for the irritating countdown timer each time you launch
it.
For a complete guide to using Reaper, check out the May issue of Computer Music (CM151) which is on sale now.Source: http://www.musicradar.com/tuition/tech/12-reaper-tips-and-tricks-you-need-to-know-250130
June 7, 2013
How to record guitar using your iPhone/iPad
Although I'm in the Android camp, you have to give Apple credit for putting a polished product like Garage Band into the iPhone/iPad market. Enjoy.
Source: http://guitar.about.com/od/recording/tp/How-To-Record-Guitar-Using-Your-Iphone-ipad.htm?nl=1
How to Record Guitar Using Your iPhone/iPad
Make Pro Recordings for as Little as $75
By Dan Cross, About.com Guide
Do you own an iPhone or iPad? Do you also play guitar? Did you know that
for as little as $75, you can use your iPhone or iPad to make
professional-quality recordings of your guitar playing, complete with
effects, keyboard and drum tracks? The following feature outlines the
tools you'll need to make recording your guitar playing on your Apple
device a snap.
iPhone/iPad Recording Gear Cheat Sheet
Here is a quick overview of the tools you need to begin recording on your iPhone. More information on each product is available below.iPhone 4/4s:
- Electric instruments only - Apogee Jam Guitar Interface, Garage Band (app)
- Electric/Acoustic/Vocals - Apogee Jam Guitar Interface, Blue Mikey, Garage Band (app)
iPhone 5 (and even newer models):
- Electric instruments only - Apogee Jam Guitar Interface, Lightning to 30-Pin Adapter, Garage Band (app)
- Electric/Acoustic/Vocals - Apogee Jam Guitar Interface, Blue Mikey, Garage Band (app)
-
iPad (1st generation, iPad2, 3rd generation)
- Electric instruments only - Apple Camera Connection Kit, Behringer Guitar Link UCG102 USB Interface, Garage Band (app)
- Electric/Acoustic/Vocals - Apple Camera Connection Kit, Behringer Guitar Link UCG102 USB Interface, Blue USB Microphone, Garage Band (app)
iPad (4th generation, iPad Mini, and even newer models)
- Electric instruments only - Apple Camera Connection Kit, Behringer Guitar Link UCG102 USB Interface, Lightning to 30-Pin Adapter, Garage Band (app)
- Electric/Acoustic/Vocals - Apple Camera Connection Kit, Behringer Guitar Link UCG102 USB Interface, Blue USB Microphone, Lightning to 30-Pin Adapter, Garage Band (app)
Hardware/Software for Recording Guitar on your iPhone/iPad:
Apple Camera Connection Kit (iPad users only)
Plugging
this simple little Apple connector into your iPad (the unit does not
work with iPhones) provides you with a USB input, into which you can
plug a myriad of different devices. Some of these (microphones with USB
out, guitar inputs) are listed here, but there are hundreds of others
available. My daughter's electric keyboard, for example, can interface
with the iPad using this kit. Note that although the Camera Connection
Kit (often referred to as CCK) does work on iPads with lightning
connectors, you'll need to have a "Lightning to 30-Pin Adapter".
Behringer Guitar Link UCG102 USB Interface (iPad users)
Requires
the Apple Camera Connection Kit. A simple little device that converts
your analog electric guitar signal to USB, which can then be plugged
into your iPad. Just run your standard 1/4" guitar cable directly from
your instrument into the UCG102, and you can plug that into your iPad
(via the Camera Connection Kit). The device features a high/low gain
switch and a clip warning light.
Blue USB Microphone (iPad users only)
Requires
the Apple Camera Connection Kit. I love this odd-looking and relatively
inexpensive little microphone for quickly and easily recording acoustic
instruments. You simply plug a USB cable from the microphone into your
iPad (via the CCK) and you are ready to record. I've used the Blue for
recording acoustic guitar, full bands, spoken audio, and some lead
vocals, and have been impressed with the capture quality. A three-stop
setting on the microphone allows you to control gain.
Apogee Jam Guitar Interface (iPhone/iPad users)
The
first generations of devices designed to allow you to record electric
guitars through your iPhone shared a common flaw - they used the analog
audio-in via the phone's headphone jack. This resulted in low-quality
recordings plagued by "crosstalk" and other technical issues. The tiny
Apogee Jam, although slightly more expensive than some of these cheaper
options, uses the iPhone/iPad's 30-pin dock connector for a much higher
quality data transfer. In simple terms, this allows for a much higher
quality recording. With the Apogee Jam, you can plug your electric
instrument in to one end of the unit via a standard connect 1/4" cable,
and into the other end plug your iPhone/iPad, using the provided 30-pin
connector (if you have an iPhone/iPad you'll need the Lightning to
30-Pin Adapter). And, as simple as that, you're rigged to record on your
iPhone.
Blue Mikey (iPhone)
Full
disclosure - I haven't tried the Blue Mikey. But the microphone does
look promising - it interacts with the iPhone's 30-pin digital port,
rather than the inferior analog audio-in accessible through the iPhone's
headphone jack (which is what allows Apple to include a microphone in
their headphones). Using this microhpone, you'll be able to record any
analog sound on your iPhone - acoustic guitars or other instruments,
vocals, etc. Note that iPhone owners with lightning connectors will need
to own one of Apple's "Lightning to 30-Pin Adapters".
Lightning to 30-Pin Adapter (iPhone 5/iPad 4th generation/iPad mini users)
If
you have a newer iPad or iPhone with a "lightning" connector instead of
the older 30-pin connectors, you'll need this adapter to interface with
many of the items listed here.
App: GarageBand (iPhone/iPad users)
Once only available for desktops, Apple's GarageBand is now available for the iPhone and iPad. The functionality they've packed into this low-priced app is truly impressive - for $5 you get multi-track recording, effects pedals, "smart" drum and keyboard tracks, and much more.App: Audiobus (iPhone/iPad users)
Although not an essential purchase for those just getting their feet wet in recording on their iDevice, Audiobus is a handy tool that allows different audio apps to interact with each other... for example allowing you to record the guitar sound you've dialed in via the AmpliTube app using the GarageBand app.App: Guitar Tuner (iPhone/iPad users)
Here is a straightforward, free app that allows guitarists to tune their instruments via their iPhone. Pretty handy stuff.Source: http://guitar.about.com/od/recording/tp/How-To-Record-Guitar-Using-Your-Iphone-ipad.htm?nl=1
Home Recording on a Budget
Home Recording on a Budget
Getting big sound on a limited budget
From Joe Shambro, former About.com Guide
Recording on a Budget
Pro Tools photo courtesy Digidesign
See More About
It's seriously never been cheaper to start your own home recording
studio. Having a limited budget for your home studio doesn't have to
mean inferior recordings! In fact, believe it or not, there's some
really amazing recordings that were made on a strict budget and without
the "latest and greatest" in recording technology.
Consider one recording that I use when teaching multi-track recording: Marvin Gaye's epic hit, "Ain't No Mountain High Enough". This recording was made in a recording studio on only a four-track recorder; in total, four tracks were recorded to make this epic song, and it was good instruments, good microphones, and even better musicians that came together to make this recording -- no Pro Tools editing, no Auto Tune, and no 24-bit sampling.
My point is this: if you're confident about what you're recording, and you've got great chops on your instrument, it doesn't matter how you record; you'll still have a product you'll be happy with. And if you take some time to put together the perfect recording rig for your budget, you can offer the best representation of your talents, even with limited spending.
Do you plan on recording with a computer, or with a stand-alone recording device like a digital multitrack? Each way has it's advantages and disadvantages; however, the most bang-for-the-buck today is computer recording, especially if your computer was made anytime in the last few years.
If you aren't computer-savvy, consider a product like the Fostex MR-16HD ($399), an all-in-one digital recorder capable of recording four tracks simultaneously, and mixing up to sixteen tracks per session.
If you're going for a computer-based interface, the options are limitless. The most popular interfaces are FireWire interfaces by manufacturers like M-Audio and Presonus. The things to look for when selecting an interface are pretty basic: at least two microphone inputs with preamps (which allow you to plug in high-quality microphones and use them without a mixer), speaker and headphone outputs, and of course, compatibility with your current system. From there, choose whichever software you wish to use.
Pro Tools vs. everything else
Digidesign's Pro Tools software suite is the standard of almost every major commercial and project studio in the world, and with good reason. Pro Tools is highly stable, offers limitless expansion, and the industry-standard compatibility means you can start a project in your home studio and quickly take it to almost any studio in the world for completion.
For most of the tutorials here, I'll be referencing Pro Tools because of its widespread use. Pro Tools comes in three versions: M-Powered, for use with lower-cost M-Audio interfaces; LE, which is designed for use with the MBox and Digi 003 products; and HD, which is meant for use with higher-end systems.
When using Pro Tools, it's necessary to work with a compatible interface. Pro Tools M-Powered is a fantastic version of Pro Tools that's designed to work with many of M-Audio's less expensive interfaces; the software alone will run you close to $250, but it's well worth it. You can use M-Powered Pro Tools with interfaces such as the M-Audio Fast Track Pro ($349).
Pro Tools LE requires the purchase of either the Digidesign MBox 2 ($450 new, less if purchased used) or the Digi 003 ($2195)/Digi 003-Rack ($1369).
The only exception is Pro Tools Free, a version limited to 8 tracks with limited capabilities; however, it'll work with an on-board sound card and doesn't require a specialized interface.
Apple's built-in GarageBand software is fully capable of multitrack recording, although the mixdown options are somewhat limited. If you have a recent Mac with OS X, GarageBand is many times included for free.
Apple's Logic software is quickly gaining a reputation for great quality multitrack work as well. Other software packages include Cakewalk and Cubase. One thing to remember is that it's very easy to over-buy when getting started. Stick to something that's intuitive when you're just starting out and that will have the ability to expand as you do over time.
The other gear
Once you've selected your interface and software, it's time to procure the other things you'll need. How "fancy" your equipment is depends on your budget and needs. At the very least, you need a microphone and monitoring speakers.
Which microphone you select, again, depends on your needs and what interface you're using. If you're not using an external interface which includes a microphone connection, you'll want a microphone that's either self-powered or USB powered. Mics like the Samson C01U ($299) simply plug in to your USB port.
A good starter microphone like the Audio-Technica AT2020 ($99) or the Shure SM57 ($99). Both are perfect for instruments and vocals. From there, it's up to you what you want and what you can afford. Check out this link for more great microphones for under $200 each.
Monitoring speakers serve a very important purpose: allowing you to hear well and mix your project to the very best. Choose something within your budget that sounds the best to your ears; your local music store should be able to help you audition the speakers in a controlled environment before purchase. From the Sony MDR-7506 monitor headphones ($99), M-Audio BX5a ($299/pair) to the JBL Nearfield Monitors ($2400/pair), there should be something that works perfectly for you in every price range.
For more must-have accessories for your home studio, check out Five Things Every Home Studio Needs.
Simple is sometimes better
Before agonizing over not being able to afford the latest multitrack recording or highest-input Pro Tools system, consider this: some of music's most amazing recordings were made on systems with limited options.Consider one recording that I use when teaching multi-track recording: Marvin Gaye's epic hit, "Ain't No Mountain High Enough". This recording was made in a recording studio on only a four-track recorder; in total, four tracks were recorded to make this epic song, and it was good instruments, good microphones, and even better musicians that came together to make this recording -- no Pro Tools editing, no Auto Tune, and no 24-bit sampling.
My point is this: if you're confident about what you're recording, and you've got great chops on your instrument, it doesn't matter how you record; you'll still have a product you'll be happy with. And if you take some time to put together the perfect recording rig for your budget, you can offer the best representation of your talents, even with limited spending.
Select your space
First, start by reading the tutorial about setting up your studio space for recording. After you've got your room selected, it's time to stock your studio.Choose your medium
The first thing to figure out when setting up your home studio is what you wish to record to.Do you plan on recording with a computer, or with a stand-alone recording device like a digital multitrack? Each way has it's advantages and disadvantages; however, the most bang-for-the-buck today is computer recording, especially if your computer was made anytime in the last few years.
If you aren't computer-savvy, consider a product like the Fostex MR-16HD ($399), an all-in-one digital recorder capable of recording four tracks simultaneously, and mixing up to sixteen tracks per session.
If you're going for a computer-based interface, the options are limitless. The most popular interfaces are FireWire interfaces by manufacturers like M-Audio and Presonus. The things to look for when selecting an interface are pretty basic: at least two microphone inputs with preamps (which allow you to plug in high-quality microphones and use them without a mixer), speaker and headphone outputs, and of course, compatibility with your current system. From there, choose whichever software you wish to use.
Pro Tools vs. everything else
Digidesign's Pro Tools software suite is the standard of almost every major commercial and project studio in the world, and with good reason. Pro Tools is highly stable, offers limitless expansion, and the industry-standard compatibility means you can start a project in your home studio and quickly take it to almost any studio in the world for completion.
For most of the tutorials here, I'll be referencing Pro Tools because of its widespread use. Pro Tools comes in three versions: M-Powered, for use with lower-cost M-Audio interfaces; LE, which is designed for use with the MBox and Digi 003 products; and HD, which is meant for use with higher-end systems.
When using Pro Tools, it's necessary to work with a compatible interface. Pro Tools M-Powered is a fantastic version of Pro Tools that's designed to work with many of M-Audio's less expensive interfaces; the software alone will run you close to $250, but it's well worth it. You can use M-Powered Pro Tools with interfaces such as the M-Audio Fast Track Pro ($349).
Pro Tools LE requires the purchase of either the Digidesign MBox 2 ($450 new, less if purchased used) or the Digi 003 ($2195)/Digi 003-Rack ($1369).
The only exception is Pro Tools Free, a version limited to 8 tracks with limited capabilities; however, it'll work with an on-board sound card and doesn't require a specialized interface.
Other software options
If you choose not to go the Pro Tools route, there are many additional options you can consider, well within any budget.Apple's built-in GarageBand software is fully capable of multitrack recording, although the mixdown options are somewhat limited. If you have a recent Mac with OS X, GarageBand is many times included for free.
Apple's Logic software is quickly gaining a reputation for great quality multitrack work as well. Other software packages include Cakewalk and Cubase. One thing to remember is that it's very easy to over-buy when getting started. Stick to something that's intuitive when you're just starting out and that will have the ability to expand as you do over time.
The other gear
Once you've selected your interface and software, it's time to procure the other things you'll need. How "fancy" your equipment is depends on your budget and needs. At the very least, you need a microphone and monitoring speakers.
Which microphone you select, again, depends on your needs and what interface you're using. If you're not using an external interface which includes a microphone connection, you'll want a microphone that's either self-powered or USB powered. Mics like the Samson C01U ($299) simply plug in to your USB port.
A good starter microphone like the Audio-Technica AT2020 ($99) or the Shure SM57 ($99). Both are perfect for instruments and vocals. From there, it's up to you what you want and what you can afford. Check out this link for more great microphones for under $200 each.
Monitoring speakers serve a very important purpose: allowing you to hear well and mix your project to the very best. Choose something within your budget that sounds the best to your ears; your local music store should be able to help you audition the speakers in a controlled environment before purchase. From the Sony MDR-7506 monitor headphones ($99), M-Audio BX5a ($299/pair) to the JBL Nearfield Monitors ($2400/pair), there should be something that works perfectly for you in every price range.
For more must-have accessories for your home studio, check out Five Things Every Home Studio Needs.
Suggested Reading
Related Articles
- Home Recording: Set Up a Dorm Room Studio
- Building Pro Tools 9 Studio on a Budget
- How to Start Recording: Tips for Starting Recording & Mixing Your Music at ...
- Starting a Home Recording Studio: The Basics
- Guide: Mixing In Pro Tools | About.com Home Recording
Source: http://homerecording.about.com/od/homestudiobasics/a/quickstart.htm
June 6, 2013
How To Select an Audio Recording Interface
How To Select an Audio Recording Interface
From Joe Shambro, former About.com Guide
MBox 2 Mini
Courtesy Avid, Inc.
See More About
The heart of any good home recording studio is your
choice of audio interface. This piece of equipment handles input and
output of audio from your computer; it's a lot more than just a sound
card.
One of the best parts about selecting a recording interface is the fact that there's so many available, and they all offer stellar recording quality for the price. The downside? Selecting one from the many is hard! With this quick guide, we'll go down the list of questions you should ask yourself before buying an interface.
One of the best parts about selecting a recording interface is the fact that there's so many available, and they all offer stellar recording quality for the price. The downside? Selecting one from the many is hard! With this quick guide, we'll go down the list of questions you should ask yourself before buying an interface.
Difficulty: Easy
Time Required: 5 Minutes or Less
Here's How:
- Do you need Pro Tools compatibility?
Digidesign's Pro Tools is the industry-wide standard, but being
compatible, even on the smallest offering, comes with a premium price.
Digidesign's cheapest Pro Tools HD offering, the MBox 2 Mini, rings up
at $329, offering only a single microphone input and two line inputs.
From there, you can move up to the Digi 003, at around $1600 for 8
channels.
From there, remember: if you don't need Pro Tools and plan on using another software program, you don't need Pro Tools hardware, and don't need to pay the premium. Remember, too, you can use Pro Tools HD with any interface. - How Many Inputs Do You Need? What type of music will you be recording? Do you need more than one input? More than two? Some interfaces that are cheaper offer less inputs. You want, at very least, two microphone preamp inputs - that way you can do vocals and, say, guitar at once. If you plan on recording drums, you'll need at least four preamp inputs for kick, snare, and stereo overheads. Chances are you'll want much more for good drum sounds. But don't overdo it - you can get by with less if you don't need it.
- Are You Using Garage Band? If you use Apple's Garageband, you can get by with the internal soundcard and a special adapter for instruments. Another great option is the new Samson USB microphones; it's very simple to plug-n-play. Garage Band is very powerful and versatile for beginners, and products like Samson's USB microphone make it unbelievably easy. For better quality, you can find something like Apogee's ONE ($249) if you only need a one-channel interface. And don't underestimate Apple's built-in quality, either. You can use adapter cables to record directly in if you're using a Mac and Garage Band.
- Firewire or USB? Firewire interfaces, as a rule, are more expensive than USB. If you're only doing one or two channels at a time, high speed USB is a must, otherwise you're limited to using a Firewire interface. Original slow USB cannot safely support the large amount of bi-directional data. Larger, more professional interfaces have dedicated internal cards to interface with the computer.
Tips:
- Remember, the most expensive interface isn't always the best for your needs. Most interfaces on the market today are "future proof", meaning that they go far beyond the current 16-bit standards into 24-bit recording. Don't be talked into buying more than you need, especially if you're just a hobbyist. Large chain stores like Guitar Center may not always have the most knowledgeable staff; they're just looking to make a quick commission. Don't feel like you're "cheaping out" if the best option for you isn't the most expensive.
- No matter your needs, always assume on the high end when it comes to inputs. You'll be surprised at how your needs seem to mysteriously expand somewhere between when your return policy ends and the first credit card bill arrives. It's better to have extra inputs if you can afford them. As you get better at recording, you'll be ready for more inputs as you tackle multiple instruments at once.
- Most places will accept a return after 30 days, so don't be afraid to go back to the drawing board if your needs aren't met. Find a salesperson you trust, and don't be afraid to ask for help in picking out an interface. Like we said before, go for retailers with the most experienced salespeople -- you want to buy from a fellow engineer, too.
- If you need to buy your software package separately, please, don't pirate your software. Aside from technical support, by not buying your recording software, you're doing a huge disservice to those who make their living by making your software.
What You Need
- Determine Your Software
- Choose Audio Interface
- Microphone & Cabling
- Computer
Suggested Reading
Suggested Reading
Suggested Reading
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Source: http://homerecording.about.com/od/homestudiobasics/ht/howto_interface.htm
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